VEGA

Vega is an educational game for children, which provides resources to help families make the transition to a plant-based diet, by involving children in household cooking. 

UX/UI Design
Character Animation

 
Branding
Object Recognition

How might we help families

transition to a plant-based diet?

Using Object Recognition, the child unlocks and discovers new vegetables.

The family has access to a wide range of kid-friendly plant-based recipes.

CASE STUDY

Initial Research
Interviews
Experiments
Character Design
Character Animation
Prototyping
User Testing
Iterations

One of the most important global challenges is climate change. Through primary and secondary research on sustainability and cultural relationships to food, this project seeks to help change the way families eat today, but also the way they will come together to eat tomorrow.

PROTOTYPING

and USER TESTING

After creating low-fidelity prototypes and conducting user testings, I was pleased to learn that the two children understood the overall concept, especially the object recognition feature.

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Those user testings allowed me to improve Vega's gaming experience and interface, especially the character animation which had an issue. The action of the character when it is thirsty was not understandable enough. In response to this observation, I modified the animation of this reaction.

CHARACTER DESIGN 

and ANIMATION

Built around families’ cooking journeys, Vega's character had to be inspirational to children. That is why I decided to conduct experiments with 2 families with children between the ages of 5 and 15. I asked them to draw a vegan creature. Their drawings inspired me the character, Vega.

Experiments with families.

Character design sketches and storyboard.

CASE STUDY. VEGA

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